Fix stale playout state across multi-step voice turns#5533
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jayeshp19 wants to merge 2 commits intolivekit:mainfrom
Open
Fix stale playout state across multi-step voice turns#5533jayeshp19 wants to merge 2 commits intolivekit:mainfrom
jayeshp19 wants to merge 2 commits intolivekit:mainfrom
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This PR fixes a bug where paused-speech state could become stale across generation steps within a single
SpeechHandle. The key changes are:current_generation_playout_activeflag onSpeechHandle— tracks whether the current generation's audio is actively playing, reset on each step advance.generation_stepfield on_PausedSpeechInfo— ensures paused speech is only applied/resumed if it matches the current generation step._on_generation_playout_started/_on_generation_playout_finished— extracts duplicated playout lifecycle logic (state updates, audio recognition notifications, interruption toggling) into two reusable methods.The audio-interruption condition now also gates on
current_generation_playout_active, preventing interruptions when the agent isn't actually playing audio for the current generation.